Dolby Atmos Horror Noise

In an earlier blog I discussed what Dolby Atmos is, and what it is all about. Over the past few weeks I have been exploring more of what Dolby Atmos can do. Here I will share with you a short experimental binaural soundscape I have created.

Dolby Atmos is based upon a 7.1.2 channel bed, with up to 118 additional audio objects which can be positioned within the space. My experimental piece utilizes two audio objects moving around the room. These objects are horror voice and sound effect samples. Each object will be sent to a reverb which will make up the 7.1.2 channel bed of room. The screenshots below show the Pro Tools session:

Screen Shot 2017-12-07 at 2.26.52 PMScreen Shot 2017-12-07 at 2.26.52 PM (2)

The top screenshot shows the Dolby Atmos Panner automation and the movements within the Dolby Atmos Monitor application. The bottom screenshot shows the mixer page with reverb settings, including positioning and divergence amount for each of the two audio objects within the room.

A really useful feature of working with  Dolby Atmos is the ability to easily monitor both binaurally and using the speaker configuration of the studio working from. It is easily configurable within the Dolby Atmos Renderer application. In this case I was monitoring the 7.1.2 in Virtual Reality (VR) mode over headphones, while being able to switch to the 5.1 surround speaker setup of the studio. I was very impressed with how everything sounded through the 5.1 speaker configuration.

If you would like to have a listen to my short piece, put on your headphones and click below.

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